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• Efficiency & Organization are Key •

• Extensive Animation Coding Knowledge • Works Well Solo & With Team •

Experience

RIGGER, MOONBUG ENTERTAINMENT, MAY 2022 – SEP 2022
Sole Character and Prop Rigger • Regularly Skinned Outfits to Existing Rigs • Used Coding to Expedite Rigging Processes •
Learned Multiple In-House Plug-Ins • Updated Existing Rigs by Reducing Elements for Better Interactivity •
Worked with Quick Turnarounds

TECHNICAL ASSISTANT, NGX INTERACTIVE, JAN 2022 – MAR 2022
Created Scenes and Modeled Assets • Reduced File Size from Received Files • Handled Multi-Platform Coordination •
Organized Files and Scenes Created for Various Projects

CHARACTER ARTIST, HI FROM THE FUTURE, NOV 2021 – DEC 2021
Rigged a Variety of Characters Assets • Applied a Variety of Rigging Techniques Including NURBS Surfaces, Nodal Networks and Automated Deformations • Integrated Coding to Promote and Expedite Workflow • Worked within Short Deadlines
ASSET CONSULTANT, NGX INTERACTIVE, MAY 2021 – JAN 2022
Multi-Platform Coordination for Digital and Augmented Reality Integration • Creation of AR Assets and Construction
Representation • Animation of Storyboards for Timing and Client Feedback • Clean-Up of Large Files for Client Project Exploration

EXECUTIVE ASSISTANT, WOLOZ & ASSOCIATES, MAR 2020 – MAR 2021
Used Python for File Organization and Transfer • Handled Invoicing and Reporting with Spreadsheet Automation •
Created COVID Compliant Client Interactions

Projects

COCOMELON, MULTI-PLATFORM SERIES, Rigger
PERRY PLAYLAND, HI FROM THE FUTURE, Character Artist
GATE KEEPER, FREELANCE FOR STEVEN ZHU, Rigger & Animator
BEYOND AUTORIG, THESIS, Coded Automated Rigging Set Up
WILL TO FLY, 10-WEEK SHORT FILM 2013, Technical Director | Character & Prop Rigger

Skills

MODEL, MAYA • ZBRUSH • BLENDER • UNITY • UNREAL ENGINE
CODING, MEL • PYTHON • C++ • JAVA • ARDUINO • GRASSHOPPER RENDERING, MENTAL RAY • VRAY • MAXWELL RENDER
POST-PRODUCTION, AFTER EFFECTS • PREMIERE • NUKE
GRAPHICS, PHOTOSHOP • ILLUSTRATOR • INDESIGN

Education

Master of Fine Arts in Animation

Savannah College of Art and Design ∙ 2018

Automated Rigging ∙ Non-Human Rigging ∙ Facial Rigging ∙ Advanced Modeling ∙ Character Look Development

Bachelor of Architecture, Classics Minor

University of Southern California  ∙ 2012

Classics Minor ∙ Robotic Design ∙ Furniture Design ∙ Animation

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